AController > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AController > AActor > UObject namespace AAIController { constexpr auto bAdjustFromWalls = 0x470; // uint32_t : 1 constexpr auto bReverseScriptedRoute = 0x470; // uint32_t : 1 constexpr auto Skill = 0x474; // float constexpr auto ScriptedMoveTarget = 0x478; // AActor* constexpr auto ScriptedRoute = 0x480; // ARoute* constexpr auto ScriptedRouteIndex = 0x488; // int32_t constexpr auto ScriptedFocus = 0x48c; // AActor* } } }
public static class Offsets { public static class Classes { // Inheritance: AController > AActor > UObject public static class AAIController { public const UInt16 bAdjustFromWalls = 0x470; // uint32_t : 1 public const UInt16 bReverseScriptedRoute = 0x470; // uint32_t : 1 public const UInt16 Skill = 0x474; // float public const UInt16 ScriptedMoveTarget = 0x478; // AActor* public const UInt16 ScriptedRoute = 0x480; // ARoute* public const UInt16 ScriptedRouteIndex = 0x488; // int32_t public const UInt16 ScriptedFocus = 0x48c; // AActor* } } }