Classes

AActor

UObject

Member Type Offset Share
Components TArray<UActorComponent*> 0x60
AllComponents TArray<UActorComponent*> 0x70
Location FVector 0x80
Rotation FRotator 0x8c
DrawScale float 0x98
DrawScale3D FVector 0x9c
PrePivot FVector 0xa8
DetachFence FRenderCommandFence 0xb4
CustomTimeDilation float 0xb8
Physics EPhysics 0xbc
RemoteRole ENetRole 0xbd
Role ENetRole 0xbe
CollisionType ECollisionType 0xbf
ReplicatedCollisionType ECollisionType 0xc0
TickGroup ETickingGroup 0xc1
Owner AActor* 0xc4
Base AActor* 0xcc
Timers TArray<FTimerData> 0xd4
bStatic : 1 uint32_t 0xe4
bHidden : 1 uint32_t 0xe4
bNoDelete : 1 uint32_t 0xe4
bDeleteMe : 1 uint32_t 0xe4
bTicked : 1 uint32_t 0xe4
bOnlyOwnerSee : 1 uint32_t 0xe4
bTickIsDisabled : 1 uint32_t 0xe4
bServerTickIsDisabled : 1 uint32_t 0xe4
bWorldGeometry : 1 uint32_t 0xe4
bIgnoreRigidBodyPawns : 1 uint32_t 0xe4
bOrientOnSlope : 1 uint32_t 0xe4
bIgnoreEncroachers : 1 uint32_t 0xe4
bPushedByEncroachers : 1 uint32_t 0xe4
bDestroyedByInterpActor : 1 uint32_t 0xe4
bRouteBeginPlayEvenIfStatic : 1 uint32_t 0xe4
bIsMoving : 1 uint32_t 0xe4
bAlwaysEncroachCheck : 1 uint32_t 0xe4
bHasAlternateTargetLocation : 1 uint32_t 0xe4
bCanStepUpOn : 1 uint32_t 0xe4
bNetTemporary : 1 uint32_t 0xe4
bOnlyRelevantToOwner : 1 uint32_t 0xe4
bNetDirty : 1 uint32_t 0xe4
bAlwaysRelevant : 1 uint32_t 0xe4
bReplicateInstigator : 1 uint32_t 0xe4
bReplicateMovement : 1 uint32_t 0xe4
bSkipActorPropertyReplication : 1 uint32_t 0xe4
bUpdateSimulatedPosition : 1 uint32_t 0xe4
bTearOff : 1 uint32_t 0xe4
bOnlyDirtyReplication : 1 uint32_t 0xe4
bAlwaysInformOfTimelapse : 1 uint32_t 0xe4
bNetTimelapse : 1 uint32_t 0xe4
bNetTimelapseInit : 1 uint32_t 0xe4
bNetTimelapsePost : 1 uint32_t 0xe8
bAllowFluidSurfaceInteraction : 1 uint32_t 0xe8
bDemoRecording : 1 uint32_t 0xe8
bDemoOwner : 1 uint32_t 0xe8
bForceDemoRelevant : 1 uint32_t 0xe8
bNetInitialRotation : 1 uint32_t 0xe8
bReplicateRigidBodyLocation : 1 uint32_t 0xe8
bKillDuringLevelTransition : 1 uint32_t 0xe8
bExchangedRoles : 1 uint32_t 0xe8
bConsiderAllStaticMeshComponentsForStreaming : 1 uint32_t 0xe8
bDebug : 1 uint32_t 0xe8
bPostRenderIfNotVisible : 1 uint32_t 0xe8
s_bThrottleNetRelevancy : 1 uint32_t 0xe8
m_bHasThreadedWork : 1 uint32_t 0xe8
bForceNetUpdate : 1 uint32_t 0xe8
bPendingNetUpdate : 1 uint32_t 0xe8
bHardAttach : 1 uint32_t 0xe8
bIgnoreBaseRotation : 1 uint32_t 0xe8
bShadowParented : 1 uint32_t 0xe8
bSkipAttachedMoves : 1 uint32_t 0xe8
bCanBeAdheredTo : 1 uint32_t 0xe8
bCanBeFrictionedTo : 1 uint32_t 0xe8
bHurtEntry : 1 uint32_t 0xe8
bGameRelevant : 1 uint32_t 0xe8
bMovable : 1 uint32_t 0xe8
bDestroyInPainVolume : 1 uint32_t 0xe8
bCanBeDamaged : 1 uint32_t 0xe8
bShouldBaseAtStartup : 1 uint32_t 0xe8
bPendingDelete : 1 uint32_t 0xe8
bCanTeleport : 1 uint32_t 0xe8
bAlwaysTick : 1 uint32_t 0xe8
bBlocksNavigation : 1 uint32_t 0xe8
BlockRigidBody : 1 uint32_t 0xec
bCollideWhenPlacing : 1 uint32_t 0xec
bCollideActors : 1 uint32_t 0xec
bCollideWorld : 1 uint32_t 0xec
bCollideComplex : 1 uint32_t 0xec
bBlockActors : 1 uint32_t 0xec
bProjTarget : 1 uint32_t 0xec
bBlocksTeleport : 1 uint32_t 0xec
bMoveIgnoresDestruction : 1 uint32_t 0xec
bProjectileMoveSingleBlocking : 1 uint32_t 0xec
bNoEncroachCheck : 1 uint32_t 0xec
bCollideAsEncroacher : 1 uint32_t 0xec
bPhysRigidBodyOutOfWorldCheck : 1 uint32_t 0xec
bComponentOutsideWorld : 1 uint32_t 0xec
bForceOctreeSNFilter : 1 uint32_t 0xec
bForceOctreeMNFilter : 1 uint32_t 0xec
bForceOctreeMNFilterAuthorityOnly : 1 uint32_t 0xec
bRigidBodyWasAwake : 1 uint32_t 0xec
bCallRigidBodyWakeEvents : 1 uint32_t 0xec
bWhitelistCollisionWarning : 1 uint32_t 0xec
bBounce : 1 uint32_t 0xec
bJustTeleported : 1 uint32_t 0xec
bSupportNetIrrelevant : 1 uint32_t 0xec
bClientSideOnly : 1 uint32_t 0xec
bEnableMobileTouch : 1 uint32_t 0xec
bNetInitial : 1 uint32_t 0xec
bNetOwner : 1 uint32_t 0xec
bNetRelevant : 1 uint32_t 0xec
bNetAcked : 1 uint32_t 0xec
bHiddenEd : 1 uint32_t 0xec
bEditable : 1 uint32_t 0xec
bHiddenEdGroup : 1 uint32_t 0xec
bHiddenEdLayer : 1 uint32_t 0xf0
bHiddenEdCustom : 1 uint32_t 0xf0
bHiddenEdTemporary : 1 uint32_t 0xf0
bHiddenEdLevel : 1 uint32_t 0xf0
bHiddenEdScene : 1 uint32_t 0xf0
bEdShouldSnap : 1 uint32_t 0xf0
bTempEditor : 1 uint32_t 0xf0
bPathColliding : 1 uint32_t 0xf0
bPathTemp : 1 uint32_t 0xf0
bScriptInitialized : 1 uint32_t 0xf0
bLockLocation : 1 uint32_t 0xf0
bForceAllowKismetModification : 1 uint32_t 0xf0
bReplicateBotRankId : 1 uint32_t 0xf0
bNoTick : 1 uint32_t 0xf0
bDebugEffectIsRelevant : 1 uint32_t 0xf0
bUpdateHavokPos : 1 uint32_t 0xf0
bHavokPosOnlyUseCollisionComponent : 1 uint32_t 0xf0
c_bJustStartedTimelapsePlayback : 1 uint32_t 0xf0
c_bJustEndedTimelapsePlayback : 1 uint32_t 0xf0
m_bCanBaseOn : 1 uint32_t 0xf0
m_bSupportsRelativeLocationBase : 1 uint32_t 0xf0
m_bComplexOccluder : 1 uint32_t 0xf0
m_bCanPlayFirstPersonAkEvent : 1 uint32_t 0xf0
SkelMeshCompTickTag int32_t 0xf4
NetTag int32_t 0xf8
IndexInTickList int32_t 0xfc
LastSlowRelevancyCheckTime float 0x100
NetUpdateTime float 0x104
NetUpdateFrequency float 0x108
NetPriority float 0x10c
LastNetUpdateTime float 0x110
TimeSinceLastTick float 0x114
Instigator APawn* 0x118
WorldInfo AWorldInfo* 0x120
LifeSpan float 0x128
CreationTime float 0x12c
LastRenderTime float 0x130
Tag FName 0x134
InitialState FName 0x13c
Layer FName 0x144
Group FName 0x14c
HiddenEditorViews FQWord 0x154
Touching TArray<AActor*> 0x15c
Children TArray<AActor*> 0x16c
LatentFloat float 0x17c
LatentSeqNode UAnimNodeSequence* 0x180
PhysicsVolume APhysicsVolume* 0x188
Velocity FVector 0x190
Acceleration FVector 0x19c
AngularVelocity FVector 0x1a8
BaseSkelComponent USkeletalMeshComponent* 0x1b4
BaseBoneName FName 0x1bc
Attached TArray<AActor*> 0x1c4
RelativeLocation FVector 0x1d4
RelativeRotation FRotator 0x1e0
CollisionComponent UPrimitiveComponent* 0x1ec
OverlapTag int32_t 0x1f4
RotationRate FRotator 0x1f8
PendingTouch AActor* 0x204
DatabaseFieldName FName 0x20c
MessageClass ULocalMessage* 0x214
BotRankId int32_t 0x21c
SupportedEvents TArray<USequenceEvent*> 0x220
GeneratedEvents TArray<USequenceEvent*> 0x230
LatentActions TArray<USeqAct_Latent*> 0x240
LocationPackedKey int32_t 0x250
LocationPrev FVector 0x254
m_fLastOcclusionCheckTime float 0x260
m_fOcclusionCheckInterval float 0x264
m_fOcclusionNormalization float 0x268
m_fLastOcclusionCheckLocation float 0x26c
m_fOcclusionCheckDist float 0x270
m_fOcclusionAmount float 0x274
m_fMaxDistForOcclusionPathfinding float 0x278
m_fMaxDistForOcclusionCheck float 0x27c