Member | Type | Offset | Share |
---|---|---|---|
VfTable_IInterface_NavigationHandle | FPointer | 0x280 | |
Pawn | APawn* | 0x288 | |
PlayerReplicationInfo | APlayerReplicationInfo* | 0x290 | |
PlayerNum | int32_t | 0x298 | |
NextController | AController* | 0x29c | |
bIsPlayer : 1 | uint32_t | 0x2a4 | |
bGodMode : 1 | uint32_t | 0x2a4 | |
bSoaking : 1 | uint32_t | 0x2a4 | |
bSlowerZAcquire : 1 | uint32_t | 0x2a4 | |
bNotifyPostLanded : 1 | uint32_t | 0x2a4 | |
bNotifyApex : 1 | uint32_t | 0x2a4 | |
bOverrideSearchStart : 1 | uint32_t | 0x2a4 | |
bAdvancedTactics : 1 | uint32_t | 0x2a4 | |
bCanDoSpecial : 1 | uint32_t | 0x2a4 | |
bAdjusting : 1 | uint32_t | 0x2a4 | |
bPreparingMove : 1 | uint32_t | 0x2a4 | |
bForceStrafe : 1 | uint32_t | 0x2a4 | |
bLOSflag : 1 | uint32_t | 0x2a4 | |
bSkipExtraLOSChecks : 1 | uint32_t | 0x2a4 | |
bNotifyFallingHitWall : 1 | uint32_t | 0x2a4 | |
bEarlyOutOfSighTestsForSameType : 1 | uint32_t | 0x2a4 | |
bPreciseDestination : 1 | uint32_t | 0x2a4 | |
bSeeFriendly : 1 | uint32_t | 0x2a4 | |
bUsingPathLanes : 1 | uint32_t | 0x2a4 | |
bFire | char | 0x2a8 | |
bAltFire | char | 0x2a9 | |
m_eCurrentStunType | EStunType | 0x2aa | |
MinHitWall | float | 0x2ac | |
NavigationHandleClass | UNavigationHandle* | 0x2b0 | |
NavigationHandle | UNavigationHandle* | 0x2b8 | |
OverrideSearchStart | FVector | 0x2c0 | |
MoveTimer | float | 0x2cc | |
MoveTarget | AActor* | 0x2d0 | |
DestinationPosition | FBasedPosition | 0x2d8 | |
FocalPosition | FBasedPosition | 0x310 | |
Focus | AActor* | 0x348 | |
GoalList[0x4] | AActor* | 0x350 | |
AdjustPosition | FBasedPosition | 0x370 | |
StartSpot | ANavigationPoint* | 0x3a8 | |
RouteCache | TArray<ANavigationPoint*> | 0x3b0 | |
CurrentPath | UReachSpec* | 0x3c0 | |
NextRoutePath | UReachSpec* | 0x3c8 | |
CurrentPathDir | FVector | 0x3d0 | |
RouteGoal | AActor* | 0x3dc | |
RouteDist | float | 0x3e4 | |
LastRouteFind | float | 0x3e8 | |
PendingMover | AInterpActor* | 0x3ec | |
FailedMoveTarget | AActor* | 0x3f4 | |
MoveFailureCount | int32_t | 0x3fc | |
GroundPitchTime | float | 0x400 | |
ShotTarget | APawn* | 0x404 | |
LastFailedReach | AActor* | 0x40c | |
FailedReachTime | float | 0x414 | |
FailedReachLocation | FVector | 0x418 | |
SightCounter | float | 0x424 | |
SightCounterInterval | float | 0x428 | |
InUseNodeCostMultiplier | float | 0x42c | |
HighJumpNodeCostModifier | int32_t | 0x430 | |
MaxMoveTowardPawnTargetTime | float | 0x434 | |
Enemy | APawn* | 0x438 | |
VisiblePortals | TArray<FVisiblePortalInfo> | 0x440 | |
LaneOffset | float | 0x450 | |
OldBasedRotation | FRotator | 0x454 | |
NavMeshPath_SearchExtent_Modifier | FVector | 0x460 | |
NavMeshPath_SearchHierachicalMinDistance | float | 0x46c |