AController > AActor > UObject
Function | Flags | Offset | Share |
---|---|---|---|
char CanFireWeapon(AWeapon* Wpn, char FireModeNum) | RequiredAPI|Public | 0x91670 | |
void NotifyWeaponFinishedFiring(AWeapon* W, char FireMode) | Public | 0x91670 | |
void NotifyWeaponFired(AWeapon* W, char FireMode) | Public | 0x91670 | |
void GetPlayerViewPoint(FVector& out_Location, FRotator& out_Rotation) | Native|Public|HasOutParms | 0x4382b0 | |
void SetTeam(int32_t inTeamIdx) | RequiredAPI|Event|Public | 0x91670 | |
void DisplayDebug(AHUD* HUD, float& out_YL, float& out_YPos) | RequiredAPI|NetRequest|Public|HasOutParms | 0x91670 | |
void Reset() | RequiredAPI|Public | 0x91670 | |
void PreBeginPlay() | RequiredAPI|Event|Public | 0x91670 |