namespace Offsets { namespace Structs { // Inheritance: namespace FAICmdHistoryItem { constexpr auto CmdClass = 0x0; // UGameAICommand* constexpr auto TimeStamp = 0x8; // float constexpr auto VerboseString = 0xc; // FString } } }
public static class Offsets { public static class Structs { // Inheritance: public static class FAICmdHistoryItem { public const byte CmdClass = 0x0; // UGameAICommand* public const byte TimeStamp = 0x8; // float public const byte VerboseString = 0xc; // FString } } }